Move the Dot

Challenge

The micro:bit boasts a vast range of on-board functionality. I’m sure you will have noticed the buttons and the LED matrix but may not have come across the accelerometer as of yet. You will have used this in the previous lesson as it is the component used for the shake function which was used in the previous ‘roll a dice’ lesson.

The challenge is to use the accelerometer to control the LED matrix and move a dot around the screen.

This challenge will give you the basis of understanding of how to use the accelerometer as a control input.

Additional Challenge

  • Think about how what you have learned can be used to create a simple chase the dot game?

Learning Points

  • Use the x and y axis of the accelerometer to control the LED matrix
  • Utilising variables to store and display numbers
  • Use the plot function for the LED matrix
  • Use IF statements to distinguish between the variable outcomes
  • Understand how the accelerometer can be used as a control input

Block Editor Code

Click the button below to download the block editor code for this challenge. The hex file is contained in a zip folder.

Kindly refer here for instructions on importing code into Micro:bit. 

This code can be imported into the micro:bit block editor.

Keep in touch

We would love to keep you up to date with all of our latest news, offers and new products.

If you would like to subscribe to our mailing list please click the button below.

Contact Us

ScienceScope Limited
Downside School
Stratton-on-the-Fosse
Radstock
BA3 4RJ
enquiries@sciencescope.uk

Follow Us

#digitaleducationjourney